List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:
develop at least one complex 3-D software according to client specifications, on at least one occasion.
In the course of the above, the candidate must:
employ multiple 3-D frameworks, engines and libraries
create mesh primitives using 3-D library routines
generate code and manipulate 3-D objects, including cameras, lights and mesh primitives
use virtual objects in 3-D environments, including:
audio managers
cameras
lights
physics managers
viewports
animate 3-D objects required by game play and:
include animation selection/playback for pre-constructed models
be based on user input
be driven by code
include dynamic camera movement as required by game play
build a complex graphical user interface (GUI) for a 3-D environment
select and deploy documentation tools
create and maintain code documentation using applicable tools
detect logical and coding errors and debug application as required
comply with legislative and organisational standards.
The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:
processes involved in complex 3-D software development
legislative and organisational standards applicable to development of complex 3-D software
configuration processes for 3-D environments, including:
device selection
game resolution
screen colour depth
output performance including:
anti-aliasing
level of detail
filtering
caustics and refraction
use of scripts and library routines in 3-D software development environments
techniques for using multiple games-oriented libraries
environmental elements in complex 3-D software and impacts on users
handling and debugging techniques used when developing 3-D software for games and interactive media
documentation techniques applicable to 3-D software development process
object-oriented 3-D programming concepts and language
techniques for using a graphical user interface (GUI) to interact with a user.
Skills in this unit must be demonstrated in a workplace or simulated environment where the conditions are typical of those in a working environment in this industry.
This includes access to:
project brief
software, hardware and 3-D equipment required in developing complex 3-D software for games and interactive media
integrated development environment facilities
integrated or third-party documentation tools
technical manuals and materials applicable to complex 3-D software development
existing multiple frameworks, search engines or games-oriented libraries.
Assessors of this unit must satisfy the requirements for assessors in applicable vocational education and training legislation, frameworks and/or standards.